![]() The supplies are purchased using Marks, a form of currency rewarded to the player for successfully completing a task in the Campaign game mode. In the Campaign game mode, the store allows the player to purchase items, ammunition, electrical components, new crew members, and certain installations. Some items may not fit in the inventory slots due to their size for example, Storage Containers can only be carried in hand, Crates require both hands to carry, and the Diving Suit can be carried or worn in the suit slot. The character can also carry items in their hands if they're not full of other equipment. ![]() An item can be equipped by double-clicking on its icon, clicking on the small bar above its icon, or using the numbered hotkey assigned to its slot. The other ten slots house any unequipped items. Six of those slots are for specific equipped Gear, as indicated by the icons displayed on them-one slot each, from left to right, for a Toolbelt, Outerwear, Innerwear, Headgear, Headset and ID card. The game includes other Game Modes, with different goals or styles.Ī crew member's inventory consists of sixteen slots (medic uniforms have three extra slots). Defending the submarine from these creatures and repairing damage they inflict before the vessel sinks could be considered the secondary objective. In addition, there are aquatic creatures-arguably the antagonists of the game-capable of damaging the submarine and killing crewmembers, both intentionally and by consequence of damaging the ship. Each crew member can be given a specific Job the job chosen affects which skills the character excels at and performs badly at, although the actual percentage is randomized within a set range. This is done by hiring and controlling all crew members individually. The primary objective in the Campaign game mode in Barotrauma is to maintain and build a Submarine. See: Controls Menu Objective See also: Maintenance With limited resources and the ever advancing Jovian Radiation, the abandoned settlers were forced to delve deeper and deeper into the vast, deadly oceans of Europa. ![]() The people stranded on Europa were left to fend for themselves, cut off from the supply chain of Earth. Over time, the colonies of Europa became more distant and disconnected from Earth, until fifty years ago (putting the present year reasonably at around 2100 - 2200), sometime after the initial colonization of Europa, all contact was mysteriously lost with the rest of civilization for reasons unknown. The ocean itself is inhabited by a number of aquatic creatures, as well as naturally forming cave systems. The ocean also allowed for the creation of transportation shafts that interconnect the colonies throughout the moon. ![]() Beneath the ice layer is a vast ocean, used as a transport network between colonies and as a source for natural resources. Over many decades, colonies and outposts have been forced to establish under the layer of ice covering the surface of the moon, due to the surface being too irradiated for survival. The setting of the game is on Europa, one of Jupiter’s moons, which has become colonized since its initial arrival in 2022. The game's wiring mechanic was inspired by Minecraft's redstone mechanics and MechComp in Space Station 13.īarotrauma takes place in the distant future, during an era where humanity is technologically advanced enough to achieve manned interplanetary space travel. The game's art style is said to be inspired by Link-Dead, a 2D side-scrolling shooter which had also been in development for a while before being presumed dead. The idea of having Lovecraftian monsters be the main threat in the game most likely inspired the enemies in Barotrauma as well. Several developers have attempted to make an actual game based on this concept, but so far none have been completed. The lab would be attacked by underwater sea creatures, and it would be up to the player to try to escape the lab. The game would've taken place in the depths of the Atlantic Ocean, inside a research lab. Pressure is a game concept that originated from 4chan's video game board /v/. The horror aspects and underwater setting of the game were inspired by Pressure. The resource management aspects of the game were inspired by Space Station 13, and may have intentionally given Regalis the idea to make the game two-dimensional rather than 3D. Barotrauma draws inspiration from several different sources. He would later begin working on an entirely new game which deviated greatly from his previous works. After the success of Joonas ("Regalis") Rikkonen's SCP - Containment Breach, he was encouraged to begin pursuing a career in game design and to start his own company, Undertow Games.
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